“…the metaphysical adventures of Bartholomew Rabbit…”
“A homogeneous blend of Peter Rabbit and Alice in Wonderland, these stories are well worth the effort to really read them. They speak to any age and any level of enlightenment.”
“Unique, charming, humorous, whimsy, lovely, and gently philosophical. Not since Watership Down have rabbits come alive as heroes and villains.”
The Bartholomew the Adventurer Trilogy is a story of spiritual transformation wrapped in a romping tale of adventure set in the far distant future after humans have vanished from the planet. The protagonist is a rather silly and self centered rabbit named Bartholomew who sets out in search of a missing object which he is unable to describe or name.
Along the way he meets his adventuring companion, Oliver T. Rabbit, a brilliant scientist who also undergoes a deep transformation in the trilogy, coming to understand that there is no magic, only science, whether it’s time travel, parallel dimensions, manifesting physical objects with thoughts, or reincarnation.
Their adventures take them to lost cities, parallel universes and other planets, along the way meeting a host of memorable characters including ancient robotic rabbits, the Tree of Eyes, the Singing Monks of Nirriim, the Blue Spectre, Edmund the Explorer, etc. By the end of the third book Bartholomew Rabbit has transformed into a fully awakened and enlightened being.The Thirteenth MonkOliver T. Rabbit develops a revolutionary new invention and Edmund the Rabbiton develops an inexplicable new phobia. When Edmund unwittingly opens an interdimensional doorway, Bartholomew, Oliver, and Edmund are pulled into the strange world of Nirriim. Edmund encounters the enigmatic thirteen Blue Monks, Master Singers of Nirriim and relives a life changing traumatic event which occurred fifteen hundred years ago during the Anarkkian Wars. With help from Ennzarr the Red Monk, the eerie Blue Spectre, and two unlikely treasure hunters named Thunder and Lightning, the three adventurers must find the lost Seventh Key and defeat the inconceivably powerful Wyrme of Deth or be trapped forever in the world of Nirriim.